Developer: Black Hole EntertainmentRelease date: 2011Platform: Windows (PC) Genre: StrategyVersion: 2.1.1

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Might & Magic Heroes VI is a turn-based strategy đoạn clip game for Microsoft Windows developed by black Hole Entertainment và published by Ubisoft. Some patches và downloadable nội dung were developed by Limbic Entertainment, while the standalone expansion Shades of Darkness was developed by Virtuos. It is the sixth installment in the Heroes of Might và Magic series, and was released on October 13, 2011, coinciding with the 25th anniversary of the Might and Magic franchise. Heroes VI acts as a prequel to lớn Heroes of Might và Magic V, occurring almost five centuries earlier, and is set in the fictional world of Ashan. The story follows the five heirs khổng lồ the Griffin dynasty in their quests to lớn repel a demon invasion và assist or impede Michael, a legendary Archangel general plotting lớn revive an ancient war.

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As in previous Heroes of Might and Magic titles, the player can choose between single-player or multiplayer modes of play, & controls a number of heroes & towns associated with various factions, commanding armies of creatures between tactical overland exploration & a turn-based combat system khổng lồ satisfy each scenario"s victory conditions. Heroes VI alters some of the series" long-standing conventions, overhauling its chance-based skills system as well as removing the old "magic guild" spell system và replacing both with a hero-based "talents" tree. The trò chơi also reduced the number of resources from seven to four in its economics model, and introduced new mechanics, including a points-based reputation system, army-less hero travel, and increased area control by faction-affiliated towns.

Heroes VI has been received positively, attaining a score of 77 from the aggregate đánh giá site Metacritic. Reviewers praised the title"s trả lời value, visuals và improvements lớn the Heroes formula, but were critical of the numerous bugs and glitches in the release version and its intrusive DRM system, which requires players to lớn maintain a connection to the internet to avail several features.


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The game play of Heroes VI mainly follows in the same vein taken by its predecessor, i.e. Hero-based faction-affiliated development. As such, every faction has two types of heroes, every unit has an upgrade & turns affect combats as they affect the general gameplay. There are substantial changes, however, & these include the replacement of magic guilds by the creation of spells/abilities wheel, in addition to lớn the skills wheel. New affiliations called "Tears" or "Blood" appear & play a major role in nhân vật development, notably influencing their skills. For instance, a "Tears" affiliated nhân vật will have more defensive/beneficial buffs và his or her reputation will allow for more peaceful negotiations between potential enemies. A "Blood" affiliated hero, on the other hand, will profit from destructive/dark abilities and gain bonuses in adversary combat aimed to hurt the opponents.

The player"s possessions are still regrouped in "Kingdoms", though now it is not just an overview, but also a part of the bản đồ "owned" by that player. The presence of a town determines who owns the land itself. All forts, mines/deposits & occasional goods givers now automatically replenish the army & the wealth of this player even if another player"s heroes "flag" them. This situation lasts as long as the player is the owner of this given town. Only a few buildings within the area still remain neutral to lớn whomever visits them. The feature was reported as a big improvement of the game play since the previous games, as players no longer need to lớn garrison their mines & dwellings located outside town for protection, even though it was also criticized as being "too easy" by some older fans.

Finally, the game now features only four collectable resources (instead of the classic seven): gold, wood, ore, and blood crystals. The wood & ore are more common và serve lớn build the player"s towns as well as keep the flow of the marketplace. The gold is less common và serves khổng lồ purchase goods and armies. The crystals are rare và valuable, và are required for otherwise unaffordable nội dung (like Champion creatures, for example). There is also a new mode called "kingdom conquest" in multiplayer, in which the players must capture as many towns as possible, and maintain their hold of their "kingdoms" for a certain period of time. It is similar to the "king of the hill" feature in many first-person shooter games.


There are five factions in the game: Haven, Sanctuary, Stronghold, Inferno and Necropolis. In general the first two factions are "good-aligned", Stronghold is neutral và the last two are considered "evil". However, within the story-arc individual representatives of each can have their own behaviours that bởi vì not necessarily align with their faction"s alignment.

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Each faction has its own individual campaign. In addition, there is a short introductory campaign that is mandatory for all the factions—it teaches the trò chơi mechanics và is played as Haven & two final alignment specific missions playable by every faction after completing their campaign, one featuring an attack on the angels" floating cities if a faction hero chose the "tears" or good alignment và the other a hunt to exterminate the Faceless if a anh hùng chooses the "blood" or evil alignment.

Shades of Darkness adds a new faction, Dungeon, similar to lớn much of its previous installment appearances. The Dungeon faction is considered neutrally-aligned, much lượt thích Stronghold, however unlike Stronghold, the Dungeon"s campaign does revolve around the other factions (most notably Haven & Inferno) and its final alignment is rather chosen by the players themselves over the course of the game.



Heroes VI takes place on the continent of Thallan in the fictional world of Ashan, a setting developed by Ubisoft between 2004 and 2008 for use in all of its Might and Magic-related projects, starting with Heroes of Might and Magic V in 2006. Ashan is populated by approximately eleven factions inspired by those appearing in previous Heroes games & real-life cultures, five of which are showcased in Heroes VI. Many of those factions have deified dragons, with their worship system centralized around one or more rồng gods linked to the classical elements (however, some factions like Orcs & the Spider Cult of Necromancers, vì chưng not worship dragons, while the Wizards of the Seven Cities are alluded khổng lồ be atheist and rather regard the dragons as some magical creation); the conflict between the followers of Elrath, the long of Light, và Malassa, the dragon of Darkness, provides the background for the events of the game. Demon invaders periodically invade & terrorize Ashan during eclipses, which weaken the magical barrier trapping them in Sheogh, an otherworldly prison. Heroes VI also re-introduces passing references lớn the Ancients, a super-advanced society of beings which narratively connected previous worlds featured in the Might and Magic franchise.


In the everlasting war between the Orcs và the Griffin Empire, led by duke Pavel Griffin, Toghrul, an Orc shaman, summons the demons in order khổng lồ help him & his tribe get rid of Pavel. The demons then overpower Pavel and slay him, but his sister, Sveltana (a necromancer) is able khổng lồ trap Pavel"s soul in the Griffin familial sword with which he has fought. However, before she can intervene, an Angel descends & steals the sword.

Counseled by Angels in the impending war against the demons, Emperor Liam Falcon posts a decree enabling Duke Gerhart of the Wolf duchy to lớn exterminate Orcs in the Empire. Duke Slava, Pavel"s son, retaliates in solidarity with the Orcs, and the Dukes" bickering forces cause the Archangel Uriel - Michael"s brother - to lớn intervene. Uriel decides that Slava"s eldest daughter, Irina, is lớn be betrothed to Gerhart lớn force a lasting peace. A decade passes, & Sandor learns that Irina has been imprisoned in the Wolf Duchy"s jails for injuring Gerhart. He rouses an army of Orcs to không lấy phí his half-sister, and the renegades flee lớn the Jade Ocean, where Sandor leaves Irina in Hashima và departs. Irina quickly befriends the native Naga and assists them in destroying a Wolf trading port, before discovering she is pregnant with Gerhart"s child.

Gerhart accuses Slava of orchestrating Sandor"s attack, and the two dukes are called before the Emperor, where Slava"s daughter Anastasya - Uriel"s pupil and lover - kills Slava with a concealed knife before the court. Anton is crowned Duke, but the inquisition tries khổng lồ force a confession from Anastasya, fearing she is in league with the Faceless; Anton elects to lớn euthanize his sister before she can be tortured. He learns that Jorgen - one of Slava"s former advisers - is an undercover Faceless, but not Slava"s killer, while Anastasya is resurrected by Sveltana as an undead. Resolving lớn learn who manipulated her into slaying her father, she frees Jorgen from the inquisition before traveling onward khổng lồ Heresh with her aunt. Meanwhile, Kiril finds himself abandoned in Sheogh by his mentor, the Archangel Sarah, with the soul of a demon prince sharing his body. Desperate lớn expunge the demon, he pursues Sarah as a renewed demon invasion begins.